Which players are the biggest fans of the new Xbox?

It’s been a wild ride for the new generation of Xbox consoles, with Microsoft’s next generation console taking the world by storm last month and a brand new set of accessories that could transform the way we play and interact with them.

Now it’s time for our Xbox 360 review.

In this exclusive interview with Ars, the man who’s responsible for building the new consoles, Jeff Gerstmann, talks about his work on the new hardware, the future of gaming, and the challenges that lie ahead.

I started out as a game programmer, so the idea of working on a new generation console was a huge challenge for me.

And that challenge came from a lot of different places, from my own history and experiences working on games that were never intended to be the new console.

So it was really a process of making sure that the software that would be built on top of the hardware, and that the hardware that would make sense for the games that we were making, were built in a way that would allow us to deliver a really good experience for players.

That was one of the main reasons why I started working on the Xbox 360 back in the late ’90s, and one of its primary reasons why we decided to do a console based on the platform.

I think there’s a lot more going on in that.

There’s a whole lot more on the way.

There are more features.

There is more controller support.

There will be a lot less of that “oh, you can play a game on your Xbox 360.”

The way you interact with that is going to change.

I also think that a lot has changed over the last year.

You’ve got a lot fewer people using Windows as their operating system, and so it is going from a platform where you could make games for the PC, and you could use Windows as a primary operating system to run them on the PS3, to a platform that is much more open and that’s where we want to go.

The Xbox 360 is an extremely unique machine in the world of gaming and games, and it’s really important to us to have that unique experience in this new platform.

One of the things that’s really interesting about the new platform is that it allows you to create games that are built on the latest gaming technologies, and we wanted to create the best games possible on this platform.

We think that’s the best way to do it.

The game developer can create a great game, and they can also create games for that platform.

It gives the developer a great platform for building their games, so we’re really happy with the direction that we’ve taken.

It’s really fun to do.

One of the most important aspects of this new generation platform is the new way that we’re working with Microsoft, because they’re the people who are making the hardware.

It is a new ecosystem.

We’re working on software.

We’ve got all the hardware stuff down, we’ve got hardware developers and hardware specialists working on it.

We can make new things.

We get to work with all the different teams.

We know the tools that they use, we know what they’re trying to do, and what we can do to bring them closer together.

It has a lot to do with the fact that Microsoft is a company that’s been around for a long time, and there’s an affinity that has developed with the way they build hardware and software, and Microsoft is always pushing for the best hardware, as well as a good software platform.

So that’s one of those things that really really made it interesting for me, because I’ve been working with games that have been built on Windows for a very long time.

That’s the way that Microsoft has always built games.

That is the way of doing it.

But now we have a new platform where we can bring those games to the world.

I don’t know if it’s going to be something that everybody can use, but there will be some very powerful developers out there who are building games on Windows that are going to create incredible experiences on that platform, and if they want to make games that work with Windows, they’ll have a very good way to get there.

It’s going from that kind of a platform, I think, where we’re building for, where the hardware is, and then we have the software.

It just comes down to this one thing: How do we make sure that we get the best experiences for players who want to play on Xbox 360.

And it is very hard for us to be a part of that right now.

I’ve had to work really hard to get a very high level of fidelity, because we don’t have the technology to do that.

We have to make sure we have enough people who can do the work.

And we can’t just say, “Okay, we’ll do our job for you.

We’ll get this game running on this new system, we’re going

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